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21st century skills affective computing affective embodied agents assessing learning attitude measurement book cil collaboration complex adaptive systems computer and information literacy computer science education criterion referencing an item response modelling. cscl cyber worldliness cyber worldness design learning design-based research digital age learners digital competence digital game based learning digital generations digital history digital libraries digital natives; psychometrics; scale development digital representaitons e-health e-learning education education assessment educational technology educational tools educational transformation effects of games or gamification elearning electronic patient records emergent blended learning emerging technologies evaluation experiential learning explanations finland flipped classroom formative assessment icils ict use iea ignorance impact of flipped learning information access technologies information literacy education information organization information studies innovation innovative teaching inquiry-based learning interaction analysis knowledge learning learning analytics learning at scale learning design with ict; e-text book; assessment learning society learning technology media methodologies methods mooc moocs multinational research music emotion recognition music information retrieval national taiwan normal university; social search; consumer health informatics newspaper observational studies oer open learning pedagogy performance prediction press press conference professional learning communities publication scaling and diffusion sense of relatedness sentiment and opinion analysis singapore sites social cognition theory social network analysis sociocultural theory stanford stem dispositions sufficing standard sustainability teaching in a virtual environment text mining translational research user studies virtual worlds visual learning whole-school transformation wiki comments wiki in education wikis

News & Events

Upcoming Activities

CITE Research Symposium 2016 - ‘Engaging Learners: Games and Flipped Learning' new

Date:
3 Jun 2016 - 4 Jun 2016
Venue:
Rayson Huang Theatre, The University of Hong Kong
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