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IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning

Updated: 11:50am, 17 Nov, 2022
Start Date/Time:
12 April 2010, 12:00am
End Date/Time:
16 April 2010, 12:00am
Venue:
National Central University, Kaohsiung, Taiwan
Recording:
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Description:

IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning
April 12-16, 2010
Kaohsiung, Taiwan
Hosted by National Central University
http://digitel2010.cl.ncu.edu.tw/

The Conference Proceedings will be published by the IEEE Computer Society Press.

Introduction:
In light of the shared research interests of the two communities, IEEE DIGITEL(International Conference on Digital Game and Intelligent Toy Enhanced Learning) and IEEE WMUTE (International Conference on Wireless, Mobile and Ubiquitous Technologies in Education) conferences 2010 will be held jointly in Kaohsiung, Taiwan. Participants in both conferences will be able to interact and exchange ideas, which we hope will stimulate more exciting ideas for future research.

The spurring of interest on deriving pedagogical principles and design from video games and digital toys offers a new angle of viewing design for learning. Technologically, digital games employ advanced computing, multimedia and Internet technology while intelligent toys utilize embedded chips and sensors together with wireless, mobile, and ubiquitous technologies. What new theories are needed to explain the phenomena of learning through digital game and toy-based play? How can we characterize the pedagogies of digital game and toy based learning? How can these technologies be adopted for formal and informal learning settings? Can one really learn meaningfully and deeply from games? More specifically, DIGITEL takes "why to learn" (motivation and engagement) as the fundamental design issue, bringing about the re- investigation of "how well to learn" (learning performance), "what to learn" (domain knowledge), "what to learn with" (computer programs or digital toys, virtual characters or robots), "where to learn" (physical settings or online), and "who to learn with" (individuals or teams), hence extending the horizon of technology enhanced learning research in general.

The scope of DIGITEL 2010 will cover but not be limited to:
-Foundation and Theory for Design
- Educational Robots and Toys
-Artificial Intelligence
-Virtual Characters
-Virtual Storytelling and Game Narrative
-Multiplayer and social game design
-Simulation and Animation
-Augmented/Mixed Reality
-Game-Based Learning/Training-Games in Real World (Ubiquitous Learning)
-Storytelling and Narrative in Education
-VR-Based Education/Training
-Non-Visual Senses (Smelling, Touching, Hearing)
-Mobile Games and its Linking to Online Games
-Location-Based Games and Ubiquitous Technology
-Identity in Gaming to Learn: Roles and Role-Playing
-Collaboration, Competition and Community
-Social and Cultural Aspects

Important dates:
Submissions of papers, workshops, tutorials and panels: Sept. 26, 2009
Authors’ Notification on the Review Process Results: Dec. 4. 2009
Authors’ Submissions of Camera-Ready Version: Jan. 4, 2010

Submissions:
Submissions are invited in following categories:
Full papers: 8 pages
Short papers: 5 pages
Posters: 3 pages
Workshop proposals: 2 pages
Panel proposals: 2 pages

Organization:
General Chairs:
Tak-Wai Chan, National Central University, Taiwan
Kinshuk, Athabasca University, Canada

Program Chairs:
Gautam Biswas, Vanderbilt University, USA
Diane Carr, University of London, UK
Yam San Chee, Nanyang Technological University, Singapore
Wu-Yuin Hwang, National Central University, Taiwan

** For queries, please contact:
Wu-Yuin Hwang(digitel2010@cl.ncu.edu.tw)

--
CalvinChang-Yen Liao(廖長彥)
Graduate Institute of Network Learning Technology
National Central University
No.300, Jhongda Rd., Jhongli City,
Taoyuan County 32001, Taiwan
Tel: +886-3-4227151 ext.35406
E-mail: calvin@cl.ncu.edu.tw

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