Projects

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Exploring new modes of learning and assessment

Jockey Club Coding For Community

PIDr. Gary WONG

Computational thinking (CT) is an emerging competence in digital literacy. It qualifies our new generation of youth in solving problems in our technology economy this century. Coding is central for students to develop CT and become effective computational thinkers. Learning how to code is now more affordable and accessible than ever with advanced learning technologies. However, students need to learn to solve problems in their social context and apply coding skills beyond school. With most people using mobile technology in our society, opportunities abound for students to contribute to their communities and care for those around them by applying their coding skills. For coding skills to be employed for social good, it would be best learned and contextualized in a social setting. This is why the Jockey Club Coding for Community project emphasizes the importance of engaging students’ coding in a community mentoring scheme based on adult-youth partnership. We hope you will find our Project meaningful through browsing our website and explore ways in which you could join us in our youth’s technology education.

2019-2022
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賽馬會編「社」人生計劃

PI黃家偉博士

運算思維 (CT) 是數字素養中的新興能力。它使我們的新一代青年有能力解決本世紀技術經濟中存在的的問題。 編碼是學生發展運算思維並成為有效率的的運算思維者的核心。隨著先進的學習技術的發展,如今學習如何編碼比以往任何時候都更容易獲得。然而,學生需要學會在他們所處的社會環境中解決問題,並在學校之外應用編碼技能。隨著我們社會中使用移動技術的人數的增加,學生擁有更多機會應用他們的編碼技能為他們的社區做出貢獻並為他們周圍的人提供關懷。青年應在社交環境中學習和融入環境 , 去發展用於社會公益的編碼技能。這就是為何 賽馬會編「社」人生計劃  強調將學生的编碼學習融入到基於成人-青少年夥伴關係的社區師友計劃的重要性。這種特殊的合作夥伴關係使學生能夠與導師密切合作,發展有意義的關係,並在社區中通過編碼探索服務社群的機會。

2019-2022
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Evaluative research on IT in education

A Multilevel, Multiscale Exploration of ICT-enabled Pedagogical Innovation and Educational Change from an Ecosystem Perspective

PIProf. Nancy LAW

In 2010, the HKSAR Government launched an e-Learning Pilot Scheme involving 21 projects in 61 schools. The aim of this research is to study how the system and school level factors and their interactions may affect the further development and sustainability of the e-Learning innovations after the Pilot Scheme comes to an end. The research design is underpinned by an ecosystem model of change in which the sustainability of the new species (innovation) depends on the mutual adaptation between the new species and the environmental conditions.

Around 2015
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從生態系統的角度來看資訊科技支援教育變革

PI羅陸慧英教授

教育局於2010至2014年推行為期三年的電子學習試驗計劃。本研究基於生態系統的角度,探究在電子學習試驗計劃結束之後,在系統及學校層面上的因素以及它們之間的互動如何影響電子學習的可持續性及創新的進一步發展。

約於2015年進行
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Developing digital resources and environments to support learning and teaching

WorldMaker - a modelling tool to support teaching and learning in a wide range of subject areas

PIProf. Nancy LAW

Worldmaker is an iconic modelling tool that supports the construction of models from objects and events. This user-friendly environment enables even young children to create their own simulations, to express their own representations of their world and to explore other people's ideas. Teachers can use it to create and adapt simulations of scientific phenomena to make the learning of abstract concepts accessible and explorable for a wide range of topics found in the school curriculum.

Around 2000
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「模擬世界」一個推廣程式思維發展的學習軟件

PI羅陸慧英教授

「模擬世界」是一套利用圖像操控、簡單易用的模型製作軟件。它能讓讀者設計不同物件及它們的互動關係來建立各式各樣的模型。「模擬世界」提供的簡便操控方法不單能讓小孩建立自己獨有的虛擬模型以表達他們的世界,也方便他們探索其他人的意念。教師利用「模擬世界」就能輕易地製作出模擬模型,作為教授科學現象的材料。虛擬模型不但能令抽象的科學理論變得簡單易明,還可以隨時隨意被改動以切合不同學生和老師的需要。現在只要使用「模擬世界」,無論教授任何課題都會變得輕而易舉。

約於2000年進行
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